17/05/24 - 22/07/24 Week 9 - Week 14
Sheren Princessa Davon / 0362134
Advanced Typography / Bachelor of Design (Hons) in Creative Media / Taylor's University
Task 3: Type Exploration & Application
LECTURES
All lectures done in previous posts
INSTRUCTIONS
Task 3: Type Exploration & Application
For this task, we were required to either:
a) Create a font to solve a problem, or a solution to a certain area of interest (graphic design/new media/entertainment/etc.)
b) Examine the use of an existing letterform of our choice, then identify potential improvements and create solutions
c) Experiment by using 3d materials or any area of our choice, study how type is used and explore or identify potential weaknesses and experiment
Proposal
I came up with three ideas. The first one is to improve a racer font, as well as expand it to lowercase letters and punctuation. The second idea is Type Revival of the classic Cooper Black font used in Indonesian Street Vendors' Banners. Finally, the last is to solve the problem of most retro game fonts, where it mostly consists of pixel fonts, I aim to combine the retro pixel font vibe with a modern approach.
Fig 1.1 PPT
Idea Development
Idea #1: Racer Font
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| Fig 1.2 Racer Font on AI |
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| Fig 1.2 Attempt #1 - Week 10 (24/06/24) |
Upon receiving feedback from Mr. Vinod, I decided to go for another approach and use this as a base for my Idea #3 instead.
Idea #3: Video Game Font (Final)
I finally decided to go for idea #3. I plan to examine the typical video game fonts along with fonts typically used in modern mobile games. The final outcome will be inspired by the two eras of video games and can be used in game UIs or even promotional mediums (posters, headlines, etc.)
Letterforms Construction
Uppercase
I created a grid system to create consistent stroke widths and counter spaces.
Fig 1.3 Grid System
I created the base shape (letter O) for most of my letters, a simple rectangle shape which corners I rounded accordingly. For the vertical strokes, I used the grid; mainly 2 blocks wide.
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| Fig 1.4 Base Shape |
I first crafted the rudimentary shapes of the letters using squares and rectangles, then I combined the shapes and added the rounded features. For the easier letters, such as D, I used the base, then adjusted the sides and added the same counterspace, whilst the process was a bit more complicated for the more complex letters.
Fig 1.5 Letter O
Fig 1.6 Letter S against the grids
Fig 1.7 Letter S evolution
I did the same process for the rest of the letterforms, below are a few of the letters:


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| Fig 1.10 Uppercase Letters Attempt #2 - Week 11 (01/07/24) |
By week 12, I finished the uppercase letters, however it didn't look too consistent, so I went ahead and did more refinements.
Lowercase
After finalizing the uppercase letterforms, I created the rest of the lowercase letterforms, including the numbers and punctuations as well. I derived the corresponding lowercase letterforms from its uppercase counterparts.
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| Fig 1.12 Grid system for lowercase letters |
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| Fig 1.12 Letter b construction |
Fig 1.14 Illustrator overview
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| Fig 1.15 Lowercase letters - Week 13 (15/07/24) |
Numbers & Punctuation
Some of the numbers are similar to the uppercase letters, thus I derived the numbers from its counterparts (0 from letter O, 2 and 5 from letter S). To differentiate these letterforms, I reduced the cap height of the numbers.
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| Fig 1.16 S vs 5 / O vs 0 |
For the punctuation, I maintained the same cap height as the numbers, and used the same strokes and base shape in the lowercase letters, specifically the dot over the lowercase i for the period ( . ).
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| Fig 1.15 Numbers & Punctuation - Week 13 (15/07/24) |
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| Fig 1.16 Overview of Illustrator workspace - Week 14 (22/07/24) |
FontLab
After finishing all the letterforms, numerals, punctuation, it was time to bring the glyphs into FontLab for font generation. I named it Blockette due to its blocky and playful nature. Before that, I measured the dimensions of my letterforms:Ascender: 648 pt
Cap height: 569 pt
X-height: 405 pt
Descender: -204 pt
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| Fig 1.18 Pasting glyphs in FontLab |
Kerning
I did the kerning for all the glyphs and tested it out by writing out some words.
Fig 1.19 Kerning process
Font Presentation
Font presentation consists of: 5 artworks; 1024 x 1024 px, 300ppi
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| Fig 1.21 Color Palette |
I began placing the text, arranging them, using different sizes and colors to make it overall appealing. In the 2nd panel, I placed some of the letters in a layout, and halfway through doing it I realized it reminded me of the game Tetris, which I kept in mind for my font application later on.
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| Fig 1.22 Illustrator Overview |
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| Fig 1.23 Final Font Presentation - Week 4 (22/07/24) |
This font (Blockette) was designed inspired by chill, bright, retro & modern mobile games. It can be used in mobile games UI design as their titles, character names, text or even as a logo wordmark. It can also be used as headline in promotional ads regarding retro-inspired modern games.
I decided to maintain this theme and chose collaterals that matched; mobile game app ui, promotional poster, arcade machine & gaming mat/mouse pad. I found all the mock-ups and edited them on Photoshop and placed them into the artboards. I also created the UI for the game and the promotional banner. I used the pattern I made in my font presentation for a made up game (Getris) inspired by Tetris.
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| Fig 1.24 Creating designs in Illustrator |
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| Fig 1.25 Layout Attempt #1 |
I did not like how this looked like so I decided to find other mock-up templates and experimented a bit more. I also ended up adding an sd card as one of my collaterals as most Nintendo Switch games uses sd cards.
Final Task 3: Type Exploration & Application
Type Design
Blockette; download link
Font Presentation
Font Application
Fig 2.1 Full Glyphs - PDF. Week 14 (22/07/24)
Font Presentation
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| Fig 2.2 Font Presentation 1 - JPG. Week 14 (22/07/24) |
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| Fig 2.3 Font Presentation 2 - JPG. Week 14 (22/07/24) |
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| Fig 2.4 Font Presentation 3 - JPG. Week 14 (22/07/24) |
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| Fig 2.5 Font Presentation 4 - JPG. Week 14 (22/07/24) |
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| Fig 2.6 Font Presentation 5 - JPEG. Week 14 (22/07/24) |
Fig 2.7 Font Presentation Compilation - PDF. Week 14 (22/07/24)
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| Fig 2.8 Font Application 1 - JPG. Week 14 (22/07/24) |
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| Fig 2.9 Font Application 2 - JPG. Week 14 (22/07/24) |
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| Fig 2.10 Font Application 3 - JPG. Week 14 (22/07/24) |
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| Fig 2.11 Font Application 4 - JPG. Week 14 (22/07/24) |
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| Fig 2.12 Font Application 5 - JPG. Week 14 (22/07/24) |
Fig 2.13 Font Application Compilation - PDF. Week 14 (22/07/24)
FEEDBACK
Week 10
General Feedback
- Use grids, ascenders, descenders, x-height & guides to create consistent letterforms
Week 11
General Feedback
- When moving glyphs into FontLab: edit > preferences > paste & duplicate > turn on import original
Specific Feedback
- Letterforms are inconsistent, try to use a grid
- Make sure lowercase are more than half of uppercase letters
Week 12
General Feedback
- Take a look at the TDC Competition font presentations for examples
- Make sure the presentations and applications relate to the typeface
REFLECTION
ExperienceThis task was challenging to say the least, I struggled especially during the early starting days of the project due to a lack in decisiveness of what topic to do. After I decided on the topic and started sketching on some ideas, I was able to get back onto the flow of creating. Since I picked the topic that I liked, especially as a fan of chill mobile games, I was able to enjoy the process of creating letterforms inspired by this. It was also quite nostalgic as I was an avid player of Tetris and Snake and this project was a great way to reminisce and revive it in a way.
Observation
Overall, this project perfectly sums up the previous tasks into one final conclusion. This module has been challenging yet insightful. I've observed the importance of using guides and grids especially when designing typefaces to ensure consistency. Creating base shapes also make the letterform constructions much quicker as there is a basis to go off from. It is also important to do research beforehand, to make sure our creations are relevant and give off the correct intentions.
Findings
Upon my research, I found that a lot of chill video games, the non-action ones especially, use really bold and blocky typefaces, if not pixel fonts. Since there are a lot of pixel fonts already created, it gave me the inspiration to create a blocky font but not in a pixelated style, but only inspired by it. Despite my best efforts, I do see some improvements that can be made in my Blockette font creation. This then leads me to another lesson I learned, which is that creating a font takes time and dedication, especially in the process of refinement of letters. There is always a long process of improving and as designers, it is important for us to explore and experiment to ensure the best final outcome. It takes such meticulous detail to create a typeface and I'm grateful for this learning opportunity.
FURTHER READING
Week 9
Typography 101 - https://99designs.com/blog/tips/typography-design/
Before starting to design my typeface, I wanted to recap myself a little on the typographic terms and some tips to know when designing type.
Anatomy of a typeface
Letter S
it seems to be symmetrical but when you rotate it 180 degrees, it's actually not
Different cap heights
letters seem the same height but the round shapes are slightly bigger (only by one point !)
- we need to overshoot the O a little to make them look more visually equal
to make it seem consistent in weight, we actually have to make it not consistent (eg. if you flip the O the sides are actually thicker than the top and bottom)
sometimes we need to do some cheats and not all letters are as symmetrical as they seem, but the difference actually makes it seem more consistent,
Thick & Thin Strokes
| Fig 3.5 Letter A |
upstrokes are generally thin and downstrokes are generally thicker, then cross strokes are thin again
we think the crossbars in E and A are in the middle of the letter, but it's actually not, they need to be moved a bit to look balanced
P R B
letters P R and B are derived from one another, but they have different proportions
bowl of R needs to be thinner to connect to the leg
upper bowl of B is generally smaller than the bottom one
Week 13
Pentagram Site
I browsed the Pentagram website to get some inspiration to help me with my font presentations
Curtis Institution of Music - https://www.pentagram.com/work/curtis-institute-of-music?rel=sector&rel-id=7#41449
They incorporated a video that showcases the letter c synced with the music, really interesting.
| Fig 3.10 To illustrate the harps |
Odd Apples - https://www.pentagram.com/work/odd-apples?rel=sector&rel-id=7#39527
Fig 3.11 Photographs
A book showcasing William Mullan's photography through clever presentation with typography and apples.










































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